Video

SOL Shogunate | Reveal Trailer

Role: Game Capture Artist & Cinematic Trailer Director
Announcement teaser combining rendered real-time cinematics and in-build gameplay capture. Owned the full pipeline for approximately 80% of the trailer, from shot design to final polish; premiered at the PC Gaming Show, reaching 10M+ organic views in its first month.

  • Direction

  • Game Capture

  • Editing

  • Scripting

  • Team Lead & Collaboration

  • Client Management

  • Delivery and Deadlines


Video

Steel Seed | Stealth Trailer & Game Development

Role: Game Capture Artist, Real-Time Cinematic Director & Narrative Designer
In-game cinematics and gameplay capture supporting narrative progression and marketing materials. Led cinematic direction, gameplay capture, and narrative structure across the entire project in Unreal Engine 5, owning shot design, in-engine iteration, and final polish across 60+ minutes of real-time cinematics integrated into the published game.

  • Direction

  • Game Capture

  • Editing

  • Narrative Design & structure

  • Scripting

  • Team Lead & Collaboration

  • Delivery and Deadlines



Video

Tizzo | Documentary

Role: Editor & Filmmaker
Shot and edited a feature-length documentary, independently managing travel logistics, and on-location filming as second unit. The documentary was distributed on Amazon Prime Video for three years, reaching a broad audience.

  • Video Shooting

  • Editing

  • Production

  • Team Collaboration

  • Editorial Brief

  • Delivery and Deadlines


Video

RAI | Television Direction - Showreel

Role: Director, Filmmaker & Author
Over ten years of directing experience in national broadcast television, working on documentary and reportage formats, with frequent weekly and daily travel. Directed, filmed, and edited 600+ broadcast pieces, managing productions both with crews and solo, with consistently documented positive audience share.

  • Direction

  • Video Shooting

  • Editing

  • Production

  • Scripting

  • Team Lead & Collaboration

  • Editorial Brief

  • Delivery and Deadlines



Video

E-Sport Legends | Short Film

Role: Social Content Director & Filmmaker
Directed, filmed, and edited social-first video content for various mid budget productions. Produced short, platform-ready videos with a focus on clarity, pacing, and immediate readability, working closely with marketing teams and brand guidelines. Delivered approximately 30 core content pieces.

  • Direction

  • Video Shooting

  • Editing

  • Production

  • Copywriting

  • Team Lead & Collaboration

  • Client Management

  • Delivery and Deadlines


Video

O-Hanami | Event Trailer

Role: Trailer Director & Filmmaker
Directed, filmed, and edited event trailers for 20+ live events. Produced short, platform-ready videos emphasizing clear storytelling, strong pacing, and visual brand identity readability, working closely with marketing teams and brand guidelines. Delivered trailers in multiple formats tailored to different platforms and audiences.

  • Direction

  • Video Shooting

  • Editing

  • Production

  • Copywriting

  • Team Lead & Collaboration

  • Client Management

  • Delivery and Deadlines



Video

Theatre Trailers | Showreel

Role: Trailer Director & Theatre Assistant Director
Directed, filmed, and edited promotional trailers for stage productions presented at major Italian theaters. Focused on translating theatrical narratives, tone, and company identity into concise, cinematic trailers designed for promotion and audience engagement. Also served as Theatre Assistant Director on multiple productions, supporting directors during rehearsals and production phases.

  • Direction

  • Video Shooting

  • Editing

  • Production

  • Scripting

  • Team Lead & Collaboration

  • Client Management

  • Delivery and Deadlines





Hello!

Visual storytelling has been the center of my professional life, first through working in theatre, than directing for national broadcast television, and now through capturing and shaping interactive experiences.I work as a Game Capture Artist and Cinematic Director because games require clarity, structure, and responsibility. Gameplay footage, rendered and real-time cinematics, and trailers must communicate intent clearly while remaining faithful to how the game actually plays.I bring a cross-disciplinary understanding of direction, capture, and narrative structure, working directly in engine across rendered and real-time workflows to shape gameplay presentation, cinematics, pacing, and visual readability. What I focus on is clarity: understanding what a moment needs to communicate, and how to make it readable, engaging, and effective within a system.

Who I’ve Worked With

Television and Streaming

  • RAI

  • Mediaset

  • Amazon Prime Video

Games and Interactive

  • Storm in a Teacup

  • Chaos Manufacturing

  • PG Esports

Film, Festivals, and Institutions

  • Roble Factory

  • Oki Doki Film

  • Festival del Cinema di Roma

  • Istituto Giapponese di Cultura a Roma

  • Buddy Bank

Theatre

  • Societas Raffaello Sanzio

  • Teatro Argentina

  • Teatro Eliseo

  • Teatro India

  • Teatro La Comunità

  • Teatro della Pergola

  • Festival dei Due Mondi